Ghostwright deploys autonomous AI agents that explore your game like real players. They find bugs, break your economy, and map every untested corner. No scripts. No babysitting.
Agents explore autonomously, reporting what they find in real time. Morning arrives, and your bug report is waiting.
Not scripted checks. Emergent discovery. The kind of bugs that only show up when someone actually plays.
Agents navigate your game world without predefined paths, discovering areas and interactions your QA team never thought to test.
Agents systematically probe your game economy, combat systems, and progression curves to find exploits before players do.
Every morning: categorized bugs with reproduction steps, severity ratings, video captures, and performance snapshots. Ready for triage.
See exactly where agents explored and where gaps remain. Visual analytics turn test coverage into a strategic decision, not a guess.
Upload a build. Tell the agents what to look for in plain English. Go home. Read the report.
Push a game build to Ghostwright. No SDK integration, no plugins, no code changes. The agents interact with your game externally, just like a player would.
"Complete the tutorial." "Find exploits in the crafting system." "Test every dialog branch in Act 2." Agents understand intent, not syntax.
Multiple agents run in parallel, 24/7. They capture video, logs, and performance data. They adapt, backtrack, and probe edge cases no script would cover.
Categorized bugs with reproduction steps, severity scores, and coverage heatmaps. Plugs directly into your CI/CD pipeline for automated regression on every build.
Ghostwright changes the math. AI agents that test with the curiosity of a player and the persistence of a machine. Every build. Every night. Every corner of your world.